Pos | Score | Points | Program |
---|---|---|---|
1 | 47.68 | 20.19 | Lymia.nyuroki2 |
2 | 39.36 | 13.60 | david_werecat.MV |
3 | 38.70 | 12.36 | ais523.omnipotence |
4 | 36.71 | 12.67 | quintopia.space_hotel |
5 | 36.08 | 12.62 | david_werecat.mist |
6 | 35.06 | 10.62 | david_werecat.jackal2 |
7 | 34.28 | 11.76 | ais523.growth2 |
8 | 32.46 | 6.10 | david_werecat.antigen |
9 | 31.24 | 8.10 | quintopia.space_elevator |
10 | 30.75 | -3.43 | ais523.stealth2 |
11 | 29.69 | 4.40 | Oj742.quicklock |
12 | 28.78 | 4.90 | ais523.monolith |
13 | 28.68 | 4.00 | StackOverflow.Sp3000_ParanoidBot |
14 | 28.08 | 1.19 | david_werecat.xurtle |
15 | 27.88 | 7.64 | ais523.preparation |
16 | 26.01 | -2.93 | Gregor.furry_furry_strapon_pegging_girls |
17 | 25.98 | -1.43 | ais523.hippo_ballerina |
18 | 25.97 | -2.40 | ais523.anticipation2 |
19 | 24.54 | 0.86 | david_werecat.neutrino |
20 | 23.58 | -0.48 | david_werecat.atom |
21 | 22.32 | -4.76 | Oj742.smartlock |
22 | 22.11 | 7.00 | ais523.margins3 |
23 | 21.31 | -4.64 | ais523.death_to_defence |
24 | 21.02 | -2.52 | ais523.slowpoke |
25 | 20.91 | -2.26 | david_werecat.dreadnought |
26 | 20.84 | -2.40 | david_werecat.leviathan |
27 | 20.34 | 3.60 | mroman.cupnoodles |
28 | 20.34 | 3.60 | mroman_.cupnoodles |
29 | 19.33 | -2.36 | ais523.optimism |
30 | 19.31 | -5.60 | ais523.sometimes |
31 | 16.28 | -1.17 | david_werecat.pheonix |
32 | 15.82 | -0.50 | Lymia.finnel |
33 | 14.20 | -11.50 | web.very_suicidal |
34 | 13.90 | -4.98 | david_werecat.behemoth |
35 | 13.55 | -6.40 | mroman_.funky |
36 | 13.01 | -6.14 | kerbal.Checkers |
37 | 12.88 | -4.81 | quintopia.brachiation |
38 | 10.83 | -5.64 | SuperJedi224.Hyper |
39 | 10.82 | -6.57 | mroman_.athena |
40 | 10.69 | -5.60 | web.TellsToBeat |
41 | 10.36 | -7.67 | mroman_.strapon_fuck_machine |
42 | 9.94 | -9.31 | oerjan.lame_horse |
43 | 9.94 | -9.31 | oerjan.pathetic |
44 | 9.88 | -6.33 | mroman_.snail |
45 | 9.15 | -7.26 | AndoDaan.BeatYouMate |
46 | 8.20 | -14.40 | ais523.runner |
47 | 6.94 | -2.38 | ais523.margins |
Per-duel scores (sum of per-configuration scores, with win +1, loss -1). Solid red indicates a total victory for the program on the particular row; neutral grey indicates a tie; solid blue is a loss.
Average duel points for each program for the different tape lengths.
Hierarchical clustering of programs based on the duel scores. The distance measure used here is: for any two programs A and B, take the scores (as 2*21-dimensional vectors of -1, 0, 1) against all N-2 common opponents, concatenate, and take the Manhattan (1-norm) distance. For two clusters, the distance measure used is average of pairwise distances. The figure shows a dendrogram with colors assigned to clusters just below the 0.7*maximum distance.
Scatterplot of program length against achieved tournament score.
Duel lengths in cycles. The color bar gives lengths in units of 10x; i.e. the scale is logarithmic. Theoretical maximum is 4200000 cycles: 2*21 jousts each at 100k cycles.
Overall duel length histogram. This is again logarithmic on the X axis, but I can't coax a proper logscale histogram out of matplotlib, so the X axis labels are again 10x values. Usually there will be a peak at 105 = 100000.
Absolute values (magnitude of differences from 0) left on the tape at the end of the match, as seen from the viewpoint of the 7 best programs, averaged over all opponents, tape lengths and polarities. See per-program statistics for single-program per-tape-length tables.
Number of cycles spent in a particular area of the tape, as seen from the viewpoint of the 7 best programs, averaged over all matches.
PCA projection of the programs' tape heatmap signatures. The original vectors used are normalized (sum-to-1) average tape heatmaps across all duels with a particular tape-length/polarity configuration, i.e. 840-dimensional features. The plot shows the two principal components.
Hierarchical clustering (same settings as before) using Euclidean distance between the heatmap signature features from above.
Simulated a total of 406159603 cycles in 45402 individual jousts for 1081 duels.
Statistics page generated at 2019-03-11 23:00:06 UTC.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.
Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.
Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.
Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.
Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.