Tournament-wide statistics

Summary table

PosScorePointsProgram
147.6820.19Lymia.nyuroki2
239.3613.60david_werecat.MV
338.7012.36ais523.omnipotence
436.7112.67quintopia.space_hotel
536.0812.62david_werecat.mist
635.0610.62david_werecat.jackal2
734.2811.76ais523.growth2
832.466.10david_werecat.antigen
931.248.10quintopia.space_elevator
1030.75-3.43ais523.stealth2
1129.694.40Oj742.quicklock
1228.784.90ais523.monolith
1328.684.00StackOverflow.Sp3000_ParanoidBot
1428.081.19david_werecat.xurtle
1527.887.64ais523.preparation
1626.01-2.93Gregor.furry_furry_strapon_pegging_girls
1725.98-1.43ais523.hippo_ballerina
1825.97-2.40ais523.anticipation2
1924.540.86david_werecat.neutrino
2023.58-0.48david_werecat.atom
2122.32-4.76Oj742.smartlock
2222.117.00ais523.margins3
2321.31-4.64ais523.death_to_defence
2421.02-2.52ais523.slowpoke
2520.91-2.26david_werecat.dreadnought
2620.84-2.40david_werecat.leviathan
2720.343.60mroman.cupnoodles
2820.343.60mroman_.cupnoodles
2919.33-2.36ais523.optimism
3019.31-5.60ais523.sometimes
3116.28-1.17david_werecat.pheonix
3215.82-0.50Lymia.finnel
3314.20-11.50web.very_suicidal
3413.90-4.98david_werecat.behemoth
3513.55-6.40mroman_.funky
3613.01-6.14kerbal.Checkers
3712.88-4.81quintopia.brachiation
3810.83-5.64SuperJedi224.Hyper
3910.82-6.57mroman_.athena
4010.69-5.60web.TellsToBeat
4110.36-7.67mroman_.strapon_fuck_machine
429.94-9.31oerjan.lame_horse
439.94-9.31oerjan.pathetic
449.88-6.33mroman_.snail
459.15-7.26AndoDaan.BeatYouMate
468.20-14.40ais523.runner
476.94-2.38ais523.margins

Plots

Per-duel scores (sum of per-configuration scores, with win +1, loss -1). Solid red indicates a total victory for the program on the particular row; neutral grey indicates a tie; solid blue is a loss.


Average duel points for each program for the different tape lengths.


Hierarchical clustering of programs based on the duel scores. The distance measure used here is: for any two programs A and B, take the scores (as 2*21-dimensional vectors of -1, 0, 1) against all N-2 common opponents, concatenate, and take the Manhattan (1-norm) distance. For two clusters, the distance measure used is average of pairwise distances. The figure shows a dendrogram with colors assigned to clusters just below the 0.7*maximum distance.


Scatterplot of program length against achieved tournament score.


Duel lengths in cycles. The color bar gives lengths in units of 10x; i.e. the scale is logarithmic. Theoretical maximum is 4200000 cycles: 2*21 jousts each at 100k cycles.


Overall duel length histogram. This is again logarithmic on the X axis, but I can't coax a proper logscale histogram out of matplotlib, so the X axis labels are again 10x values. Usually there will be a peak at 105 = 100000.


Absolute values (magnitude of differences from 0) left on the tape at the end of the match, as seen from the viewpoint of the 7 best programs, averaged over all opponents, tape lengths and polarities. See per-program statistics for single-program per-tape-length tables.


Number of cycles spent in a particular area of the tape, as seen from the viewpoint of the 7 best programs, averaged over all matches.


PCA projection of the programs' tape heatmap signatures. The original vectors used are normalized (sum-to-1) average tape heatmaps across all duels with a particular tape-length/polarity configuration, i.e. 840-dimensional features. The plot shows the two principal components.


Hierarchical clustering (same settings as before) using Euclidean distance between the heatmap signature features from above.

Miscellaneous statistics

Simulated a total of 406159603 cycles in 45402 individual jousts for 1081 duels.

Statistics page generated at 2019-03-11 23:00:06 UTC.

Per-program statistics

AndoDaan.BeatYouMate

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

Gregor.furry_furry_strapon_pegging_girls

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

Lymia.finnel

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

Lymia.nyuroki2

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

Oj742.quicklock

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

Oj742.smartlock

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

StackOverflow.Sp3000_ParanoidBot

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

SuperJedi224.Hyper

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.anticipation2

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.death_to_defence

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.growth2

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.hippo_ballerina

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.margins

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.margins3

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.monolith

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.omnipotence

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.optimism

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.preparation

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.runner

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.slowpoke

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.sometimes

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

ais523.stealth2

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.MV

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.antigen

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.atom

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.behemoth

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.dreadnought

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.jackal2

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.leviathan

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.mist

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.neutrino

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.pheonix

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

david_werecat.xurtle

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

kerbal.Checkers

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman.cupnoodles

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman_.athena

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman_.cupnoodles

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman_.funky

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman_.snail

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

mroman_.strapon_fuck_machine

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

oerjan.lame_horse

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

oerjan.pathetic

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

quintopia.brachiation

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

quintopia.space_elevator

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

quintopia.space_hotel

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

web.TellsToBeat

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.

web.very_suicidal

Win/loss matrix of this particular program. Red indicates a win, blue a loss, grey a tie. Left half is sieve; right half is kettle.


Absolute values (magnitude of differences from 0) left on the tape at the end of a match, as seen from the viewpoint of this program, as a function of tape length.


Averages over maximum tape cell values "left" on the tape as the program executed a < or a > to move away from the cell. In some cases this corresponds to set decoys and such; but do note that this will copy whatever structures the opponent program has made on the tape, if this program passes over it.


Number of cycles the program's tape head has spent in a particular cell, averaged over all duels with the same tape length. The color bar scale is logarithmic: value of x denotes 10x cycles.