2012

| tags: code web

The idea of having the biographical stuff (i.e. my own face) be the very first thing on the site felt somehow banal. I was therefore forced to put in a usability-decreasing splash page sort of thing instead.

The logo is randomly chosen out of N more or less different L-systems and IFS fractals. Both are drawn on a HTML5 canvas with some JavaScript. If you would like to see a particular logo, try adding ?logo=N, where N is either a non-negative integer or the logo name (shown in the bottom-right corner), to the URL.

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| tags: code

fcolor is an in-browser edition of gcolor, which is, and I quote, scientificâ„¢ method for converting an arbitrary string to a color. See the gcolor post for technical details: the only difference is the source of the images, which in this case is Flickr.

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| tags: code

More examples of gcolor results.

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| tags: code

Have you ever wanted to know the color of magic? Or the color of absolutely anything? Let gcolor figure it out for you.

gcolor is a scientificâ„¢ method for converting an arbitrary string to a color. Handy both for getting definitions of real colors, as well as determining the colors of abstract concepts. The basic idea is to leverage crowdsourced synergies by searching for the given text in Google Image Search, then compute an average color out of all the returned thumbnail images.

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| tags: code game

mcmap is a Minecraft automap that works by proxying the connection between the Minecraft client and server, and extracting the world information from the traffic. I wrote the initial version in late 2010; other people have worked on it, too. Caveat: it might not always be very speedily updated to be compatible with the latest Minecraft versions.

mcmap has a GitHub repository.